Dev Diary #1
Wild Hunt » Devlog
I spent yesterday learning pro builder for Unity. I want to start making my own levels instead of using premade assets that I have purchased in the past. I will still use these assets in the final release. For now, I will continue to work on level design and only use Blockout levels I've created.
Changelog
- Revamped gun mechanics.
- Added score text
- Added popup score text
- Added Timer text
- Added Game Over system (Temporarily goes to the main menu)
- Revamped player movement (More changes to come as I learn)
- Fixed an issue with muzzle flash
- Fixed an issue when trying to grab the revolver
Upcoming Changes
- Reload Animations
- Shooting Animations
- Better Recoil
- Bullet Impact ??
- Bullet Spread Pattern
- Changes to Inventory System (Still Buggy) (Currently Removed)
Thanks for the feedback. Every bit helps while I learn coding VR games and level design with Unity. If you want to know how a mechanic works let me know and I will make a tutorial video on how I created it.
Files
PreAlphaV001_1.zip 29 MB
Apr 13, 2021
PreAlphaV001.zip 61 MB
Apr 12, 2021
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Wild Hunt
Status | In development |
Author | ToastyPlanetGames |
Genre | Shooter, Action |
Tags | 3D, Arcade, Oculus Rift, Virtual Reality (VR) |
Languages | English |
More posts
- Wild Hunt v0.2.0Jul 12, 2021
- Wild Hunt Dev Log v0.1.1Apr 22, 2021
- Wild Hunt v0.0.1.3Apr 14, 2021
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